#pragma once
#include "DeviceUserBase.h"
#include "Common.h"
#include <d3d11.h>


namespace Display
{
	class EXPORT SceneManager : public DeviceUserBase
	{
		SceneManager();
		~SceneManager(void);

		friend class RenderWindow;

		static SceneManager *  Create(ID3D11Device * device);
		static void Destroy(SceneManager * manager);
	public:
		
		void Draw();

	};
}

